var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.onZeroInfo(2);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.npc_ChangeController(2490001, "oid=3612678", 476, 81, 11, 426, 526, 1, false, 0, false);
            cm.npc_SetSpecialAction("oid=3612678", "summon", 0, 0);
            cm.sendNormalTalk("……我说女神怎么会暂时消失了一会儿…… 原来是你们呼唤的。也对，现在力量几乎用尽的女神是无法阻挡我的……", 33, 2480012, false, true);
            cm.curNodeEventEnd(true);
            cm.effect_Voice("Voice.img/Will/54", 100)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("上次是我掉以轻心了。女神说得没错。到最后都想借刀杀人的我是很愚蠢……", 33, 2480012, true, true);
                cm.effect_Voice("Voice.img/Will/55", 100)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("因此…… 这次我来亲自将两位打倒。", 33, 2480012, true, true);
                    cm.effect_Voice("Voice.img/Will/56", 100)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("你说你要把谁打倒？", 41, 2400005, true, true);
                        cm.effect_Voice("Voice.img/Alpha/124", 100)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("我们会消灭你，救出所有人的！", 41, 2400006, true, true);
                            cm.effect_Voice("Voice.img/Beta/14", 100)
                        } else {
                            if (status === a++) {
                                cm.npc_LeaveField("oid=3612678");
                                cm.spawnMobLimit(2600800, 1, 476, 95, 100);
                                cm.inGameDirectionEvent_AskAnswerTime(500)
                            } else {
                                if (status === a++) {
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.dispose()
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};